Hybrid Play comes with two custom designed games: Puzzle City, and Space Kids.
You can also try hybrid versions of classic games. Give a new life to old games on the playground, or even better:
create your own games. Your creations, your rules!
Space Kids
*Hybrid Play Special Game*
Clean the galaxy by collecting space debris,
explore a space station by balancin on the seesaw,
or experience zero gravity by playing on the swings.
Puzzle City
*Hybrid Play Special Game*
Find puzzle pieces to discover what is missing in the city.
Explore the neighborhood with your team, walk around, and
learn what city spaces are meant for.
Pac Man, Pong and much more
*Hybrid Play Classic*
Play Pong using the swings,
or help Pac-man to scape by moving your body on the sewsaw.
Transform classic games into something new with Hybrid Play.
What could a playground become?
*Hybrid Play Kids*
An island, a farm, or an imaginary planet…
Places to discover and adventures to enjoy.
Games created for kids, by kids.
Hybrid Play is an open project. That´s why we want it be easy for anyone to make their own Hybrid Games. We are working to connect Hybrid Play with easy to use visual programming language (VPL) easy to use. This way kids, parents, and educators can create their own videogames for the playground.
Make your own games with Gamesonomy. It´s simple to use even without programming knowledge.
Gamesonomy is a powerful tool to create games through a web interface. Because Gamesonomy is a VPL you can create the environment, actors, and everything elese in the game visually, using tags and conditions.
Forget about physics or messing with code, you can create platformers, action, or even strategy games easily.
Coming soon…
Are you a game developer?
Contact us if you are interested in developing a Hybrid Play Game. We´ll invite you to test the sensors and experience a real Hybrid Play game in the playground. We`ll also help you make your game compatible with Hybrid Play, and explore all the possibilities of playground games.
Clara Boj
Lead Artist
New media artist and designer, she has over 15 years of experience working on projects that connect art, technology, and the city
Diego Díaz
Lead Developer
New media artist, designer, and programmer. He likes to code projects that use the city as an interface
Joan Rojeski
Product designers
Design studio focused on developing projects that are socially equitable, financially viable, and not damaging to the environment
Suso Imbernon
Visuals
Director, screenwriter, film producer. Founding partner of Terratrèmol Films. He loves making fiction
Emanuele Mazza
Coder
New media artist and software developer. He is creator of GAmuza, an interactive design tool for artist